

MacOS: Fixed an issue when exported macOS Standalone player builds were refusing to launch and showing " was damaged and could not be opened" error when downloaded from the internet. MacOS: Fixed a code signing issue of native plugins in Xcode projects. Graphics: A CopyDepth pass was previously included which allowed users script access to _CameraDepthTarget but this has been removed on the metal GPU families that use Tile-based renderers (iOS, Silicon-GPU), fixed the performance decrease that caused this Templates: Missing libdl.so library causes crash when entering Playmode for the second time or closing the EditorĪsset Import: Fixed a rare unstable asset hash for assets with large metadata.Īudio: Fixed a DSPGraph/Burst player crash.Įditor: Fixed a ReorderableList GC issue due to registry usage.Įditor: Fixed issue on Windows where mouse pointer did not hide while in Play mode.

Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window Serialization: Editor crashes on RaiseException when allocating huge amount of memory Shader System: Shader error db grows on each build Mobile: Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1Ĭloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component Shader System: Major performance drop in the Editor during Play Mode Physics: Crash in physx::NpArticulationReducedCoordinate::createCache() when calling JointState.SaveJointState for unparented bodies Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to LockedĪsset Importers: Importing an fbx model is noticeably slower when the model contains Animations Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component Universal RP: Unable to add "Overrides" in "Volume Profile" Shader System: Crash on PAL_LocalIPC_IsConnected when IPC fails on launch Shuriken: Crash on ParticleSystem::EndUpdateAll Linux: Linux Editor throws "X Server took longer than x miliseconds to respond to SetGtkWindowSizeAndPosition" error after opening Profiling: Timeline sample names from surrounding frames disappear when zooming or panning

Shuriken: Crash on ParticleSystem_ShapeModule_CUSTOM_set_sprite_Injected when changing the shape.sprite of a null ParticleSystem Mobile: FixedUpdate gets called multiple times before the first Update when Build is run on a DeviceĢD: "NullReferenceException: SerializedObject of SerializedProperty" is thrown when building Sprite Atlas Cloth: Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0
